AI Insights · Timothy · April 2022
Top 5 Sandbox Games on Android in Ireland - Q1 2022
See how the top sandbox games performed on Android in Ireland during Q1 2022, with insights on downloads, revenue, and active users.
In Q1 2022, the performance of the top sandbox games on the Android platform in Ireland showed varied trends in weekly downloads, revenue, and active users. Here's a closer look at the top 5 sandbox games, with data sourced from Sensor Tower.
Roblox from Roblox Corporation saw weekly revenue fluctuate slightly, peaking at around $40K in the week of January 3 and stabilizing near $39K towards the end of March. Weekly downloads experienced a decline, starting from 5.5K in late December to around 2K by the end of the quarter. Active users also saw a downward trend, decreasing from 176.8K to approximately 163.9K over the same period.
Minecraft, developed by Mojang, had its weekly revenue peak at $7.4K in the last week of December, followed by a steady decline to about $2.6K by the end of March. Downloads showed a similar trend, starting at 391 and ending at 164. Active users fluctuated slightly but remained relatively stable, ending the quarter at around 29.8K.
Block Craft 3D:Building Game from Wildlife Studios saw its weekly revenue peak at $145 in the week of February 21, before dropping to $65 by the end of March. Downloads peaked at 1.4K in mid-February and settled around 876 by the quarter's end. Active users increased from 9.3K at the beginning of the quarter to 8.2K by the end of March.
MOD-MASTER for Minecraft PE, published by Master for Minecraft, had weekly revenue peaking at $94 in the last week of February, then dropping to $22 by the end of March. Downloads started at 1.2K in late December and fell to 135 by the end of the quarter. Active users decreased from 5.2K to about 1.9K over the same period.
Terraria by 505 Games Srl showed a consistent decline in revenue, starting at $141 in late December and ending at $54 by the end of March. Downloads were minimal, peaking at 28 in late February and ending at 20. Active users started at 135 and fluctuated throughout the quarter, ending at 102.
For more detailed insights and data, visit Sensor Tower.